![]() ![]() With split tender, if your Wallet Balance is not sufficient, the payment is split between your Wallet Balance and a credit/debit card in your Google Wallet. Users can also now use their Google Wallet Balance to pay for Instant Buy transactions by providing split tender support. This also frees the user from having to carry around offers and loyalty cards. Geo-fenced in-store notifications prompt the user to show and scan digital cards at point-of-sale, driving higher redemption. ![]() When a user clicks "Save to Wallet" the offer gets saved and shows up in the user's Google Wallet app. In this release, Wallet adds "Save to Wallet" button support for offers. Wallet objects from Google take physical objects (like loyalty cards, offers) from your wallet and store them in the cloud. The Google Drive API adds the ability to sort query results, create folders offline, and select any mime type in the file picker by default. The Google Cast SDK now includes media tracks that introduce closed caption support for Chromecast. The deep links reported using the App Indexing API are also used by Google to index your app’s content and surface them as deep links to Google search result. Instant Search suggestions, providing fast and easy access to inner pages in your app. Integrating with the App Indexing API allows the Google Search app to serve up your app’s history to users as The App Indexing API provides a way for you to notify Google about deep links in your native mobile applications and drive additional user engagement. Adding cover images and descriptions provides additional context on the player’s progress and helps drive re-engagement through the Play Games app. Players never play level 1 again when they have their progress stored with Google, and they can see where they left off when you attach a cover image and description. Along with game progress, you can store a cover image, description and time-played. Saved games lets you store a player's game progress to the cloud for use across many screen, using a new saved game snapshot API. By running Quests on a regular basis, you can create an unlimited number of new player experiences to drive re-engagement and retention. This tells Quests what’s going on in the game, and you can use that game activity to create new Quests. To do this, you can send game activity data to the Quests service whenever a player successfully wins a level, kills an alien, or saves a rare black sheep, for example. Quests are a new set of APIs to run time-based goals for players, and reward them without needing to update the game. The current version includes fixes for recent issues identified in OpenSSL. The dynamic security provider includes a replacement for the platform's secure networking APIs, which can be updated frequently for rapid delivery of security patches. Provides an API that apps can use to easily install a dynamic security provider. The APIs provide an automatically synchronized, persistent data store and a low-latency messaging interface that let you sync data, exchange control messages, and transfer assets. Google Play services 5.0 introduces a set of APIs that make it easier to communicate with your apps running on Android wearables. This release introduces Android wearable services APIs, Dynamic Security Provider and App Indexing, whilst also including updates to the Google Play game services, Cast, Drive, Wallet, Analytics, and Mobile Ads. Google Play services 5.0 is now rolled out to devices worldwide, and it includes a number of features you can use to improve your apps. ![]()
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